this feels like a class NG game concept, done to perfection
this feels like a class NG game concept, done to perfection
Terrible control scheme and aiming is nearly impossible. Sorry dude.
It's a jam-restriction problem, next update will replace the controls with good ones.
Took me 821 seconds to figure out, of which I think about 150 were spent trying to find the smallest and most nondescript clickable items
I know, in theory, how to beat level 13. As far as being able to actually pull it off? I think just knowing that I could, in theory, do it, will have to be enough for me.
Really cool concept! Kept me hooked enough to play the full demo, which is fairly impressive I'd say given how repetitive the gameplay loop is. I like that it's possible to strategize effectively enough to get both stats up high and keep them there if you make the right choices. Just a couple small issues. Well, a few.
One: I kept raising taxes on the peasants, and it never really had any negative consequences? I think I did that 6 or 7 times and every time it increased my favorability with the party and increased the budget, and it barely made the public health go down at all. I was a bit surprised by that; surely the more times the taxes increase the more it will burden the public? I dunno.
Two: The Jack the Ripper plot did not go anywhere. That was not well-executed in my opinion. There should've been more done with him, like seeing him creep around at night in the main part of town, or having him get angry if you refuse his offer too many times.
Three: Some of the questions and proposals were a bit confusing and ended up doing the opposite of what I expected. One example that stood out to me was when the mother with the kids asked if I'd help her with treatments for the disease, which seemed benign enough, but when I accepted it caused the health of the public to go down for some reason. That didn't really make sense.
Four: There are a LOT of typos and misspellings in this game, like "maybe" being spelled as "mabye", and so on. I think I saw at least 10 misspellings. Get that fixed and it'll make the game feel much more polished.
Thanks for the feedback! You're right, some things do need rebalancing to become more impactful. Dialogue and the consequences will be having a rework before the full release
Street events (Such as seeing Jack) will also be added for the full release, It's a lot of work but will definitely be worth it!
All the dialogue has been spell checked prior to the demo release. This could be down to a new update with the dialogue system and might be a bug when it's typing the words out. Thanks for pointing it out!
Cheers, thanks for playing
Fun and aesthetically pleasing but if there's no progression past creating a Cthulu monster then I feel like there should be a victory screen of some sort.
This is a really cool concept! I'll be honest, I wasn't sure what I was getting into when I clicked on it but the idea is pretty unique and well executed. I only played up until level 8 though because it was starting to get repetitive and I kept getting stuck in the same loops. Still, impressive concept and direction!
Just beat all 23 levels! Very good game, I would only recommend a level counter to be up at the top somewhere (either the left or right corner) to keep track of progression. But that's just a quality-of-life thing and not essential by any means. Well done.
This game is pretty fun and fairly intuitive and the simplicity certainly works to its credit. There is one thing that really really bothers me, however, which is that the courses are often very difficult to read due to the design of the decorative elements which also serve as obstacles. It is very hard to tell, in many cases, where the physical boundaries of these elements are vs which parts can be passed thru. This problem is especially prevalent in the sci-fi/alien themed course, it is minimally prevalent in the Halloween one, and it is not prevalent or even present at all in the regular default themed course. I have a minor issue as well with aim being skewed by automatic scrolling of the screen which seems to happen every once in a while, but the object boundary issue is a bigger one. Overall, pretty good experience.
This was pretty fun! I am glad I decided to draw out the layout on paper, it helped me visualize things a lot better. Maybe would've preferred a bit more of a visual aspect to it, and a more satisfying ending, but it wasn't bad.
Hey! Using the pen and paper, that's the way to do it. Glad you liked it overall! Yeah, it's kinda weird not having a visual component, but that's part of the fun. I have some visual ideas for QOL tho. :D
Joined on 4/17/23